![]() There was one generally good side, and one generally bad side (though things did get muddier in A5 and A6). Avadon struck a reasonable balance between the two, I think.Īlso, and this was surprisingly important to me - Avernum was emotionally easy for me to play. I just couldn't get into Geneforge all that much because I wasn't used to playing a lone-wolf style RPG (yes, I know you can effectively "create" a party through Shaping, though it's not the same as having actual PCs in your party). I liked being able to have a party of independent PCs as opposed to one character it just suited my play style better. How's Avernum compared to Avadon and Geneforge? Compared to Avadon and Geneforge, Avernum is the most "traditional" of Vogel's RPGs in that you assemble a party, specialize each one for a specific skill, and let them loose in the sort of vast open-ended worlds that he's known for. ![]() Never played Avernum though I have Geneforge. I also noticed that the Avernums don't have respawns so there might not be too much room for experimenting, experience point-wise, with the variety of skills available. Classes are somewhat customizable but you wouldn't want to try and make a fighter into a high level magic user although you can give them some caster abilities. This is the surface world's prison and dark underbelly. You create a party of 4 characters then go around killing things in a huge underground complex named Avernum. How's Avernum compared to Avadon and Geneforge? Avernum focuses more on the dungeon crawling aspect of Vogel's RPGs. ![]() But in a way I don't trust Avadon and Blackbeard, I'm seeing what they're up to. I like how even some of the high ranking nobles in the lands of the Pact have to fear and or respect the Hand of Avadon. And I'm a Hand of Avadon and I simply love pushing that rank for the greater good, somewhat trying to roleplay a chaotic good character. I hope the people who always accuse me of making my games too easy remember threads like this one.Ĭw8: I like it so far. If you run into problems on Hard, I would suggest playing on Normal for much of this run-through. I designed Hard difficulty to be Hard, and Torment difficulty is much worse. Hah, even Jeff Vogel posted this on the forums:Īll of our games are very easy early on, but they also all get more difficult. I took the whole afternoon with both fights, gave up and dumbed it down to Normal. Again on Normal, the fight became cheese.ĭon't seem to have the patience like I did last time in BG2, 2 days to defeat Demogorgon in TOB. I could get to the fight with the 3 soldiers to the 2nd phase but eventually my pots and CDs ran out and got owned by them easily. On Normal though the encounter seemed like a laugh. That was the first hard to normal encounter, neverending spawning Imps, by the time I actually managed to clear all 3 that spawned on Hard, another 3 spawned, sometimes I don't get to clear them all so eventually I get overwhelmed. The demon before Zhossa Mindtaker dragon. HUGE difference between normal and hard, I don't wanna imagine Torment. Call it ego or whatever, but I played BG2 on core rules, both Dragon Ages, ME2 on Nightmare so I thought to play through on hard. I had to dumb down from hard to normal to get through it and I don't really like doing that. But once you're in the middle of the game, the fights seem really crazy. The start of it, the encounters seem easy.
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